

Back in Ye Olden Days, you were lucky to find them in the bargain bin before they were remaindered to the publisher. Thanks to Steam, games are also going on sale while still available. The AAA-publishers still stack new releases at $60-ish, but smaller firms can and do go cheaper witness $30 for Cities or $50 for Pillars of Eternity. Adjusted for inflation, that’s $90 today.Īnd today, that new-release price fixation is under attack. I remember the “new release” price of $50 (bad colour scheme, but look at SMB3) in the early 90s, also known as about twenty-five years ago. If anything, computer game prices have been tame. > 60$ is just too much for a digital copy,and I cant believe that the move from physical media(storage,shipping,deals with various stores,printing actual disks and packaging,etc)to digital media(servers and thats it)actually increased the price.Thats just stupid and greedy. This is why I’m always trying to push the blame uphill. If you’re looking to advance your career (and who isn’t?) then you’re going to do things that you believe will please your boss, and your boss will ask for things that will please their boss, and so on. Just so you don’t have to watch the whole thing: I’m talking about the part of the video where he points out how company values inevitably permeate downward through the layers of the company. I am reminded of the TUN video on BioWare: I’m not saying it’s impossible, but I am saying it doesn’t sound like the most likely of explanations.
Cities skylines vs simcity free#
“This is what the developer wanted to do! You can’t blame EA!” While none of us can really know what was said or done internally, I do find it implausible that so many innovative and creative people People who have invented entire genres of games!, once they are free of the immediate money pressure of being independent, suddenly decide that their heart’s desire is to make their beloved franchises into forced-online DLC vending machines. There’s a usual defense for when an EA game turns out poorly. The people at Maxis gave us four wonderful Simcity games before 2013, and they absolutely could have given us a fifth. (I’m sure you saw that coming.) I’m not as angry as I might sound in the article. Spoiler: This comparison is not remotely fair and I don’t even feel bad.Īnd yes, this leads into more EA bashing. So instead I did a compare & contrast between Cities: Skylines and SimCity 2013. But I didn’t want to spend an entire article just gushing about the game. The more I think about Cities: Skylines, the more delighted I am at how it turned out.
